THE NEWBORN it is a brain child of Mateusz Gidaszewski; a series of Narrative Environment Design collaboration projects.
The Biolume is an immersive multi-sensory experience. We have harnessed the inherent interactivity of bioluminescent bacteria (photobacterium phosphoreum) and complimented the beautiful light show created by this organism with capacitive sensors that generate sound, powered by Arduino modules.
The installation was installed in the exhibition at the Arebyte Gallery in London’s Hackney Wick area, it was a great success with the public. We managed to create an immersive experience that engages four senses; sight (the glowing bacteria), touch (the physical movement of the containers to produce the glow), hearing (distorted ocean sounds triggered by Arduino), and smell (a mixture of aromas to add to the ‘otherworldly’ nature of the room).
Additionally, we installed over fifty mirrors within the room which created an ‘infinity effect’, thus making the twenty containers of glowing bacteria seem like a vast and endless landscape of mysterious lights.
The public was entranced by the glowing bioluminescence and the effects that we had created. Reactions to the work ranged from feelings of calm and escapism to feelings of eeriness and the otherworldly.
Mateusz Gidaszewski - Concept/Lead designer
Other collaborators included Camila Gaspar, Charlie Dixon, Shin Choi
The Room (Biolume) - documentary
The Room is a film documenting a particular project that culminated in the creation of an interactive installation using bioluminescent bacteria and Arduino. The film details the process from the very beginning right up to the private gallery view.
Design proposition for narrative environment for Furtherfield gallery in Finsbury Park in London.
Layan Al Saud - Architecture and Urban Planning, Project Managment
Our narrative environment consists of three elements
Pixelators, a Landmark Frame and an Outdoor Virtual Reality Device.
The concept of “Pixelators” was adopted to represent the breadcrumbs inspired by the tale of “The Hansel and Gretel”. By strategically leaving “breadcrumbs” throughout the premises of the park, the visitors are left intrigued and curious. The trail of pixelators leads them to Furtherfield Gallery. A Pixel is a building block of a digital image. It is a miniscule segment that creates an overall image.
The Pixelators signify fragments of the gallery, which is symbolized through a Landmark Frame.
The Outdoor Virtual Reality Device
Once the users have reached the final destination, they encounter an unpredictable wall-facing binocular i.e. Outdoor Virtual Reality Device. The binocular serves as a device that frames Furtherfield’s programmes/content.
The overall experience is aimed to engage local audiences and connect them to the gallery in an indirect and intriguing way.
Furtherfield Gallery is located right at the heart of Finsbury Park. The gallery’s artistic programmes are thought provoking, and prompting viewers to reflect on the use of current digital technologies. The gallery acts as hub for “Art, Technology, and Social Change”.
There is a drastic conflict between the outside and the inside of the gallery. The emotional state of people in the park is relaxed and calm which clashes with the intense and stimulating atmosphere provided by Furtherfield.